Wagering Requirements at OneRush
Wagering is the mechanism that makes bonuses possible, and it is arithmetic rather than fine print. Once you can turn a multiple into a number of spins and a cost in kronor, every offer in the cashier becomes comparable and most stop being tempting. The multiple attached to any live OneRush campaign is stated in its own terms; what follows is what that multiple does once you accept it.
What the requirement counts
A wagering requirement counts stakes placed, not money lost and not money won. A 20 kr spin adds 20 kr of progress whether it returns nothing or 400 kr, and the 400 kr can be staked and counted again. That is why a lucky run clears a requirement quickly: you are not required to lose the money, only to cycle it. The multiple normally applies to the bonus alone, which the terms describe as 35 times the bonus. Some campaigns apply it to deposit plus bonus, doubling the obligation behind the same headline, so find that sentence before opting in. Rollover, playthrough and turnover are three names for one quantity; no distinction hides behind the words.
Game contribution changes everything
Not every krona staked counts as a full krona of progress. Each category carries a contribution rate applied to the stake before it reaches the progress bar. Slots almost always count in full, which is exactly why bonuses exist to promote them. Table and live games count for a fraction or nothing, because the house edge there is too thin to fund a bonus.
| Game type | Typical contribution | 100 kr staked adds | Stake needed for 35 000 kr of progress |
|---|---|---|---|
| Standard slots | 100 percent | 100 kr | 35 000 kr |
| Video poker, some table games | 10 percent | 10 kr | 350 000 kr |
| Live dealer tables | 10 percent or 0 | 10 kr or nothing | 350 000 kr, or never |
| Roulette and blackjack | Frequently 0 percent | Nothing | Impossible |
| Jackpot and excluded titles | 0 percent or restricted | Nothing, and may void the bonus | Not applicable |
The right-hand column changes behaviour. Clearing on a game contributing 10 percent takes ten times the stake while the balance depletes at the normal rate, so an evening on Portomaso Roulette can leave the bar stationary and the balance lighter. These are industry-typical shapes; the exact table sits in each campaign's terms.
Two balances, and why only one can leave
An account with an active bonus holds two pots. Withdrawable balance is your own money plus anything already cleared, and it can go back to your bank at any time. Bonus balance is locked credit, spendable in the games but not payable out until the requirement is met, at which point it converts and the two merge. Requesting a withdrawal while a requirement is outstanding usually cancels the bonus and everything won with it — not a penalty so much as the definition of the deal. And while any bonus is active the maximum bet clause applies to every wager, including ones you think of as your own money.
The clock, and what happens when it runs out
Every requirement has a deadline, commonly counted in days from the moment the bonus credits rather than from your first spin. When it expires, unfinished bonus balance is removed with everything it produced, whether you were at 5 percent of the target or 95. There is no partial conversion. That makes the window, not the multiple, the binding constraint for most casual players: 35 times over thirty days is a different product from 35 times over seven, and the shorter version pushes you toward larger stakes and nearer the bet cap. Divide the turnover by the days available and ask honestly whether you will play that much.
The whole thing worked through in kronor
Take a 1 000 kr bonus at a multiple of 35. The requirement is 35 000 kr of qualifying turnover — bonus times multiple, the only calculation there is. At 5 kr a spin on a slot contributing in full, that is 7 000 spins, or roughly fourteen hours at a realistic 500 spins an hour, which over a seven-day window means two hours every day. Slots return about 96 percent long-run, so that turnover is expected to cost around 1 400 kr against a bonus of 1 000 kr. Clearing it costs more than it gave. That is the arithmetic of nearly every match offer, and the reason a bonus is best understood as extra playing time rather than free money.
| Stake per spin | Spins to clear 35 000 kr | Approximate playing time | Expected cost at 4 percent |
|---|---|---|---|
| 2 kr | 17 500 | About 35 hours | About 1 400 kr |
| 5 kr | 7 000 | About 14 hours | About 1 400 kr |
| 10 kr | 3 500 | About 7 hours | About 1 400 kr |
| 20 kr | 1 750 | About 3.5 hours | About 1 400 kr |
The expected cost does not change with stake size. Only time and variance do. Pick the row that fits the window you have, then check the stake sits under the campaign's bet cap.
Questions about turnover
Are rollover and playthrough different from wagering?
Do I have to lose the money to clear the requirement?
Where can I see how much turnover is left?
Can I withdraw my deposit while wagering is unfinished?
A requirement that only fits your week by playing more than you planned is one to decline. The limits on our responsible gambling page stay available while a bonus is active. Players must be 18 or over.
Read next: the first-deposit offer priced out · how spin winnings are wagered · the clauses that void a bonus